Lekforskning
Playnetwork och PlayIT vill bidra till forskningen genom studier och publikationer. Vi är också måna om att sprida forskningsresultat både inom forskarvärlden och till andra aktörer.
Lekinstallationerna bygger på lekforskning. Det är svårt att sammanfatta ett så brett forskningsfält, men här är några exempel på den lekrelaterade forskning som gjorts av forskare inblandade i projektet. Detta kan hjälpa till att ge en uppfattning om projektets syn på höga lekvärden.
Här har vi samlat lekrelaterade publikationer från forskargrupperna vid KTH och Uppsala universitet. Detta är en (noggrann, men ändå) automatisk utsökning. Om ni har frågor om vad det innebär, eller om ni saknar något särskilt, går det bra att kontakta oss!
Publikationer
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Children's Rights to ‘Good’ and ‘Bad’ Screen Time: Parental Narratives of How Children Do Family Online
Ingår i Young Children's Rights in a Digital World, s. 57-67, 2021.
DOI för Children's Rights to ‘Good’ and ‘Bad’ Screen Time: Parental Narratives of How Children Do Family Online Ladda ner fulltext (pdf) av Children's Rights to ‘Good’ and ‘Bad’ Screen Time: Parental Narratives of How Children Do Family Online
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Playing Cool - Winter Weather’s Influence on Location-Based Gaming
Ingår i Proceedings of the ACM on Human-Computer Interaction, s. 1-16, 2021.
DOI för Playing Cool - Winter Weather’s Influence on Location-Based Gaming Ladda ner fulltext (pdf) av Playing Cool - Winter Weather’s Influence on Location-Based Gaming
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Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
Ingår i ACM Journal on Computing and Cultural Heritage, 2021.
DOI för Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
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Value Driven Design for Playful Technology Enhanced Installations in Public Settings
Ingår i C&C '21, 2021.
DOI för Value Driven Design for Playful Technology Enhanced Installations in Public Settings Ladda ner fulltext (pdf) av Value Driven Design for Playful Technology Enhanced Installations in Public Settings
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A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications
Ingår i International Journal of Human-Computer Interaction, s. 1503-1513, 2020.
DOI för A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications Ladda ner fulltext (pdf) av A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications
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Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design
Ingår i DIS '20, 2020.
DOI för Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design Ladda ner fulltext (pdf) av Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design
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Pervasive Games Ten Years Later A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern
Ingår i American Journal of Play, s. 259-269, 2020.
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Sensitizing Scenarios:: Sensitizing Designer Teams to Theory
Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020.
DOI för Sensitizing Scenarios:: Sensitizing Designer Teams to Theory
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The DigiPhysical Playscape
Ingår i Making Smart Cities More Playable, s. 207-234, 2020.
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Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Ingår i Proceedings of the 2019 on Designing Interactive Systems Conference, s. 1223-1236, 2019.
DOI för Circus, Play and Technology Probes: Training Body Awareness and Control with Children
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Designing for Outdoor Play
Ingår i CHI EA '19 EXTENDED ABSTRACTS, 2019.
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Super Trouper: The Playful Potential of Interactive Circus Training
Ingår i CHI PLAY '19 Extended Abstracts, s. 511-518, 2019.
DOI för Super Trouper: The Playful Potential of Interactive Circus Training Ladda ner fulltext (pdf) av Super Trouper: The Playful Potential of Interactive Circus Training
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the Quest: An Escape Room Inspired Interactive Museum Exhibition
Ingår i CHI PLAY '19 Extended Abstracts, s. 81-86, 2019.
DOI för the Quest: An Escape Room Inspired Interactive Museum Exhibition
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Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching
Ingår i CHI PLAY '19 Extended Abstracts, s. 525-534, 2019.
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GIFT: Hybrid Museum Experiences through Gifting and Play
Ingår i Proceedings of the Workshop on Cultural Informatics, s. 31-40, 2018.
Ladda ner fulltext (pdf) av GIFT: Hybrid Museum Experiences through Gifting and Play
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Playing close to home: Interaction and emerging play in outdoor play installations
Ingår i CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
DOI för Playing close to home: Interaction and emerging play in outdoor play installations
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Design, Appropriation, and Use of Technology in Larps
Ingår i Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017.
DOI för Design, Appropriation, and Use of Technology in Larps
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Designing for Transformative Play
Ingår i ACM Transactions on Computer-Human Interaction, 2017.
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Bodystorming for Movement-based Interaction Design
Ingår i Human Technology, s. 193-251, 2016.
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Designing children's digital-physical play in natural outdoors settings
Ingår i Conference on Human Factors in Computing Systems - Proceedings, s. 1359-1366, 2016.
DOI för Designing children's digital-physical play in natural outdoors settings
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Designing for Children's Outdoor Play
Ingår i Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, s. 28-38, 2016.
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Designing for Children's Outdoor Play
Ingår i Proceedings of the 2016 ACM Conference on Designing Interactive Systems, s. 28-38, 2016.
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Back, Jon
Designing Public Play: Playful Engagement, Constructed Activity, and Player Experience
2016.
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Embodied Sketching
Ingår i 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, s. 6014-6027, 2016.
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Embodied Sketching
Ingår i Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, s. 6014-6027, 2016.
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Play, Participation and Empowerment: Design strategies and dilemmas
Ingår i CHI PLAY 2016, s. 3-3, 2016.
DOI för Play, Participation and Empowerment: Design strategies and dilemmas
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Playification: The PhyseEar case
Ingår i Chi Play 2016, s. 376-388, 2016.
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Playification: The PhySeEar case
Ingår i CHI PLAY 2016, s. 376-388, 2016.
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Affective and bodily involvement in children’s tablet play
Ingår i Diversity of play: DiGRA 2015, 2015.
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Bridging the online/offline divide: The example of digital gaming
Ingår i Computers in human behavior, s. 527-535, 2015.
DOI för Bridging the online/offline divide: The example of digital gaming
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Considering Co-Players: Implications for research and design
Ingår i Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), 2015.
Ladda ner fulltext (pdf) av Considering Co-Players: Implications for research and design
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DigiFys: The interactive play landscape
Ingår i 12Th Advances In Computer Entertainment Technology Conference (ACE15), 2015.
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Focus group interviews as a way to evaluate and understand game play experiences
Ingår i Game Research Methods, s. 133-148, 2015.
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I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.
Ingår i Game Love, s. 25-45, 2015.
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Playing video games together with others: Differences in gaming with family, friends and strangers
Ingår i Journal of Gaming & Virtual Worlds, s. 259-277, 2015.
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Trust and Intimate Interaction in Nordic Larp
Ingår i CHI workshop on embarrassing interactions, 2015.
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Communicating the obvious: How Agents Against Power Waste influenced the attitudes of players and their families
Ingår i Cases on the societal effects of persuasive games, s. 193-215, 2014.
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Gaming in the crucible of science: Gamifying the Science Center Visit
Ingår i Proceedings of the 11th Advances in Computer Entertainment Technology Conference, 2014.
DOI för Gaming in the crucible of science: Gamifying the Science Center Visit
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Played and Designed Sociality in a Massive Multiplayer Online Game
Ingår i Eludamos - Journal for Computer Game Culture, s. 35-54, 2013.
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Played and Designed Sociality in a Massive Multiplayer Online Game
Ingår i Eludamos - Journal for Computer Game Culture, s. 35-54, 2013.
Ladda ner fulltext (pdf) av Played and Designed Sociality in a Massive Multiplayer Online Game